12/27/2022 0 Comments Super mario rpg forest maze![]() ![]() Geno's got a few different animations for hanging out in front of the proper exit. And since it takes just a modicum of effort (and the battles are all quite easy, and even easier to avoid, if that's your style), I see no excuse in not coming over this way.Īnywho, after that quick (unless you're an idiot, like me) diversion, let's get back on track here. It's actually fairly worthwhile to hunt down the "V" of treasure here there's three Flowers, a full-heal Mushroom, and a Frog Coin down here. ![]() Let's find out what's in this treasure trove. If you guessed that I went left there, instead of to Mario's right like I should have, congrats! See prize details below.*įinally, later, after I realized the dumbass mistake I made, I finally get going the right way. Quick, point out the mistake I made and win yourselves a prize! I stopped picking them up, because I had almost maxed out my inventory with the damn things. That's a normal Mushroom in the corner, I believe. By the way, Mallow also picks up an additional +3 to Attack, and the traditional +1 to Defense. I'm stronger than I should be, but just wait until I tell you what I did next update. ![]() I got confused by this a lot when I was younger, because I was going based on my perception of those directions as a player.Īlong the way, Mallow snakes himself a level up. You might be thinking that it looks like I'm heading down the wrong path here, but I'm not his directions are to be taken literally, so you go left, then to Mario's left, then straight, then to Mario's left. So, before I chase Geno, we're going to go left, left, straight, right, because I'll surely find something.NICE.Īnd while we're doing that, I'll also be engaging in wonton slaughter of all wildlife in these woods. Our main objective here should be to follow Geno, since he's the reason we entered this damned place to begin with.īut, instead of doing that, remember that guy back in town who told us of treasure in here? In case you don't, it's the dope who had his kid lock him out of his house. One of the two.Įntering this next screen, we finally encounter the maze part of the Forest Maze. Red Essences are badass, as they render one member your party invincible for a while in battle, but like all of those God-like items, I'll never use 'em for fear I'll need them in that next battle. So, let's get this show on the road.Īs Genocyber informed me, there is a Hidden Chest on this screen, that I didn't get at this time I went back later and it contained a Red Essence. Normally, I'd bitch about that, but it's literally one screen away. When we last left off, we had entered the Forest Maze, but hadn't actually encountered a maze yet. I certainly had a ball.Part 10: Update Ten: To GrandBowyer's House We Go! The good majority of the movie is frame-by-frame, and yes, I know the drawings're a little crappy (I don't have a tabley, unfortunately), but I enjoyed working on it throughout my last full week of High School (YAY), and it doubled as the final for my animation class, so that's even better! Anyway, hope you enjoy it for what it is. I also used this as a test to try out some new little tricks with animation. Those who know the game as well as I do will catch all of the references scattered throughout the animation. Mario RPG is one of my absolute favorite games of ALL time, and I know it inside and out. After finding the song by chance last weekend thanks to a YouTube video, I took a listen, and got the idea for this movie. ![]() Just recently, he remixed the song he created into a full-fledged professional sounding song, titled "Rawest Forest". Back in 2004, a dude by the name of Martin Hagwell, also known as "Märta" made a song out of the BGM from the "Forest Maze" level from Super Mario RPG for the SNES. I finished the whole thing in a little under a week, and I think it turned out pretty well. This was a little idea I came up with practically on a whim last Sunday. There's nothing I could've done to change it, sorry. I simply animated to the MP3 I had, and couldn't alter it in any way. EDIT: To all billion of you upset about the volume of the character "voices" compared to the actual song, send your complaints to the original creator of the song. ![]()
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